About Me

Bryan Thombs is an experienced 3d animator who is used to working on diverse projects, ranging from elaborate photo real 3d environments to stylized motion graphics, each requiring a balance of technical and creative solutions.

Besides my love for lighting and compositing, my background as generalist allows me at smaller shops to execute many rolls including animation, modeling, texturing, rigging and some dynamics and particle work. 
My knowledge in all these areas allows me to quickly trouble shoot and advise artists how to pursue solutions to problems.

Bryan’s fascination with visual effects and animation started when he was in the 5th grade. He attended his first Siggraph conference in 1993 he realized the computers where going to be the driving force behind VFX work so he taught himself 3d using Lightwave 2 on an Amiga 3000. His first demo reel landed him a seat at the highly regarded Helium in Los Angeles when he was just 19.

Bryan went on to build the 3d department for yU+co and help design the production pipeline for 3d and 2d that integrated designers, after effects artists, inferno and the render farm. Besides his knack for technical know how, Bryan also contributed his creative and 3d design skills to films like Mission Impossible 2, Impostor and Reign of Fire and the CNN, Burger King and Sony Wega logo animations.

After almost 4 years at yU+co. and a few years freelancing, Bryan was hired on to the Sky Captain and the World of Tomorrow production team as Senior Lighting T.D. where he helped develop lighting rigs and looks with the Lighting Director and write pipeline tools to complete almost 600 shots with his team. He moved on to supervise lighting for out sourced shots being completed by Engine Room/Ring of Fire for Sky Captain.

Picture Mill has been home for Bryan for about 3 years where he has worked on films that include Legion, Drag Me to Hell, Death Race, Max Payne, War of the Worlds and J.J. Abrams’ Mission Impossible 3. In between the higher profile projects are a variety of commercial, dvd, television and experimental specialty pieces that allow Bryan to research techniques and methods for CG and production.